The loot system is described as "Diablo like" with "+1" or "elemental" modifications. Nice aesthetic, 3 typical classes (warrior, mage, and archer) with most of the variability coming from loot. Pretty brutally hard on the default setting and definitely relies on luck but sessions are short and there's lots of fun different demons to play as.Ĭavern: Traditional roguelike. Yodanji: Coffee-break roguelike with a Pokemon-esque theme (only you're playing as the Pokemon). A little on the easy side at first, but ramps up pretty quickly mid-game. You level up each time you move to the next floor, choosing from skill or stat upgrades. Ones I have not played, but I have seen a lot of gameplay of and are recommended often:Īnanias Fellowship: Great presentation and plenty of classes to experiment with. Puzzle Roguelikes: Games with rogue elements that focus on single-screen sized rooms. Neon Chrome (twin-stick, top-down shooter).FTL: Faster Than Light (spaceship simulation).Dungeon of the Endless (dungeon defense).Don't Starve: Pocket Edition (survival).Many of these games feature real-time aspects and some are considered roguelites. Modern Roguelikes/Roguelites: Games with rogue features and aspects of progression. All of them feature some sort of permadeath and procedural generation with a few of them featuring some aspect of progression.Ĭlassic Roguelikes: All of these games are turn-based (except a few modes in HyperRogue). Some of these have more rogue elements than others, but I them as they all scratch a little of the rogue itch. Roguelike Radio podcast for all things roguelike-y.The ArchiveRL project, building a complete archive of roguelikes.A torrented bundle of many many roguelikes.Find more awesome roguelikes at RogueBasin.Posts simply linking to or mentioning games will be removed, especially in relation to "roguelike-likes". Video reviews/plays of "roguelikelikes" will be removed. Limit (self-)promotional material to once per three months, especially when not relating to traditional roguelikes.Whether it's ADOM, IVAN or (arguably) Dwarf Fortress, let's talk about it!
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